

Turns out you are supposed to use a certain wand to knock him back into this spike trap to kill him, cheers for not letting us know that in advance you buggers. There was this tiny little room, with a beholder in it (and how was I to know it was *the* beholder eh?), and after many frustrating attempts I managed to kill him. The final boss is not recognisable as a boss. That's the way all the best games you ever loved were played right? Anyway, I finally reached the end.
Eye of the beholder 3 dos vs amiga crack#
I remember playing it every night for 2 weeks, ignoring all others so that I could crack this one. I loved this game, it was like Dungeon Master (though not quite as good) but with better graphics. No part of this site may be reproduced without permission.This game was responsible for one of the most anti-climatic gaming experiences of my life. Registered trademarks and tradenames are property of their respective owners.

GOG: Eye of the Beholder trilogy on GOG.com Steam: Eye of the Beholder trilogy on Steam The Amiga version of Eye of the Beholder is a classic game, though, and is well worth playing today.
Eye of the beholder 3 dos vs amiga Pc#
The PC version is slightly faster and doesn’t have the occasional lag that the Amiga version sometimes suffers from (usually before being poisoned by a monster as though the game has to think for a split second before deciding that you’ve been poisoned). I’d say that the PC and Amiga versions of Eye of the Beholder are probably on a par with each other. In Eye of the Beholder you don’t have to worry about having enough light, or having to walk around in darkness the game focuses more on combat and puzzles, and it is very well-designed. Regardless: it’s an amazing game, and although it’s not quite as good as Dungeon Master (in my humble opinion), it runs very close. Some might even say that it’s a “clone” of that game. There are much deadlier creatures lower down in the dungeons…Įye of the Beholder is very similar to FTL‘s classic 1987 game, Dungeon Master. But the spiders are just a taste of what’s to come later in the game. Trying to survive that section is very tense, and when you’re out of it there’s a huge feeling of relief. Which they are, and they also keep re-spawning. Not because I’m afraid of spiders, but because the noise they make is relentless and it makes you feel like they’re all around you. The section on level four with the spiders is terrifying.

Using maps to play the game will help a lot. While most monsters are best taken out as soon as possible, some will re-spawn, so it’s sometimes better to run around them and try not to trap yourself in a dead end. Monsters move around, and chase you, through the maze of corridors, and you can usually hear them long before you can see them. If you accidentally left-click on weapon, though, you will remove it from a character’s hand, so you must remember – in the heat of combat – to absolutely not do that, otherwise you’ll knack yourself.Īll the levels feature an array of devious puzzles, traps, and monsters, and the atmospheric sound effects make it a very scary and absorbing game to play.Ĭombat is real-time, and is generally excellent. You can use a combination of mouse and keys to move, and attacking is done by right-clicking on a held weapon on the character panels. The Amiga version has excellent mouse and keyboard controls as you explore the various tile-based levels.

I believe it came out at the same time as the MS-DOS version, so is one of the original versions. Eye of the Beholder for the Amiga was developed by Westwood Studios and first published by SSI in 1991.
